// Copyright Epic Games Tools LLC // Licenced under the Unreal Engine EULA #pragma once #include "Kismet/BlueprintFunctionLibrary.h" #include "BinkFunctionLibrary.generated.h" UCLASS() class BINKMEDIAPLAYER_API UBinkFunctionLibrary : public UBlueprintFunctionLibrary { GENERATED_BODY() public: UFUNCTION(BlueprintCallable, Category = "Bink") static void Bink_DrawOverlays(); UFUNCTION(BlueprintCallable, Category = "Bink") static FTimespan BinkLoadingMovie_GetDuration(); UFUNCTION(BlueprintCallable, Category = "Bink") static FTimespan BinkLoadingMovie_GetTime(); };