Files
UnrealEngine/Engine/Plugins/JsonBlueprintUtilities/Source/JsonBlueprintGraph/JsonBlueprintGraph.Build.cs
2025-05-18 13:04:45 +08:00

46 lines
813 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class JsonBlueprintGraph : ModuleRules
{
public JsonBlueprintGraph(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PrivateDependencyModuleNames.AddRange(
new string[]
{
"ApplicationCore",
"AssetRegistry",
"BlueprintGraph",
"Core",
"CoreUObject",
"Engine",
"GraphEditor",
"InputCore",
"Json",
"JsonBlueprintUtilities",
"Kismet",
"KismetCompiler",
"KismetWidgets",
"Slate",
"SlateCore",
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AssetTools",
"Projects",
"PropertyEditor",
"UnrealEd",
}
);
}
}
}