// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class JsonBlueprintGraph : ModuleRules { public JsonBlueprintGraph(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PrivateDependencyModuleNames.AddRange( new string[] { "ApplicationCore", "AssetRegistry", "BlueprintGraph", "Core", "CoreUObject", "Engine", "GraphEditor", "InputCore", "Json", "JsonBlueprintUtilities", "Kismet", "KismetCompiler", "KismetWidgets", "Slate", "SlateCore", } ); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.AddRange( new string[] { "AssetTools", "Projects", "PropertyEditor", "UnrealEd", } ); } } }