27 lines
1019 B
C++
27 lines
1019 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "InterchangePipelinesModule.h"
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#include "CoreMinimal.h"
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#include "InterchangePipelineLog.h"
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#include "InterchangePipelineObjectVersion.h"
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#include "Misc/Guid.h"
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#include "Modules/ModuleManager.h"
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#include "UObject/DevObjectVersion.h"
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DEFINE_LOG_CATEGORY(LogInterchangePipeline);
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// Unique serialization id for InterchangePipelineObjectVersion.
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const FGuid FFortniteMainInterchangePipelineObjectVersion::GUID(0xB69D2E47, 0xE2A84003, 0xBF7718A4, 0x92C4D899);
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static FDevVersionRegistration GRegisterInterchangePipelineObjectVersion(FFortniteMainInterchangePipelineObjectVersion::GUID, FFortniteMainInterchangePipelineObjectVersion::LatestVersion, TEXT("FN-Main-InterchangePipeline"));
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class FInterchangePipelinesModule : public IInterchangePipelinesModule
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{
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/** IModuleInterface implementation */
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virtual void StartupModule() override {}
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virtual void ShutdownModule() override {}
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};
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IMPLEMENT_MODULE(FInterchangePipelinesModule, InterchangePipelines)
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