// Copyright Epic Games, Inc. All Rights Reserved. #include "InterchangePipelinesModule.h" #include "CoreMinimal.h" #include "InterchangePipelineLog.h" #include "InterchangePipelineObjectVersion.h" #include "Misc/Guid.h" #include "Modules/ModuleManager.h" #include "UObject/DevObjectVersion.h" DEFINE_LOG_CATEGORY(LogInterchangePipeline); // Unique serialization id for InterchangePipelineObjectVersion. const FGuid FFortniteMainInterchangePipelineObjectVersion::GUID(0xB69D2E47, 0xE2A84003, 0xBF7718A4, 0x92C4D899); static FDevVersionRegistration GRegisterInterchangePipelineObjectVersion(FFortniteMainInterchangePipelineObjectVersion::GUID, FFortniteMainInterchangePipelineObjectVersion::LatestVersion, TEXT("FN-Main-InterchangePipeline")); class FInterchangePipelinesModule : public IInterchangePipelinesModule { /** IModuleInterface implementation */ virtual void StartupModule() override {} virtual void ShutdownModule() override {} }; IMPLEMENT_MODULE(FInterchangePipelinesModule, InterchangePipelines)