22 lines
838 B
C++
22 lines
838 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "InterchangeTextureBlurNode.h"
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#include "Nodes/InterchangeBaseNodeContainer.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(InterchangeTextureBlurNode)
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FString UInterchangeTextureBlurNode::MakeNodeUid(const FStringView NodeName)
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{
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return UInterchangeTextureNode::MakeNodeUid(NodeName);
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}
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UInterchangeTextureBlurNode* UInterchangeTextureBlurNode::Create(UInterchangeBaseNodeContainer* NodeContainer, const FStringView TextureNodeName)
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{
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UInterchangeTextureBlurNode* TextureNode = NewObject<UInterchangeTextureBlurNode>(NodeContainer);
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const FString TextureNodeUid = UInterchangeTextureNode::MakeNodeUid(TextureNodeName);
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NodeContainer->SetupNode(TextureNode, TextureNodeUid, FString(TextureNodeName), EInterchangeNodeContainerType::TranslatedAsset);
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return TextureNode;
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}
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