// Copyright Epic Games, Inc. All Rights Reserved. #include "InterchangeTextureBlurNode.h" #include "Nodes/InterchangeBaseNodeContainer.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(InterchangeTextureBlurNode) FString UInterchangeTextureBlurNode::MakeNodeUid(const FStringView NodeName) { return UInterchangeTextureNode::MakeNodeUid(NodeName); } UInterchangeTextureBlurNode* UInterchangeTextureBlurNode::Create(UInterchangeBaseNodeContainer* NodeContainer, const FStringView TextureNodeName) { UInterchangeTextureBlurNode* TextureNode = NewObject(NodeContainer); const FString TextureNodeUid = UInterchangeTextureNode::MakeNodeUid(TextureNodeName); NodeContainer->SetupNode(TextureNode, TextureNodeUid, FString(TextureNodeName), EInterchangeNodeContainerType::TranslatedAsset); return TextureNode; }