Files
UnrealEngine/Engine/Plugins/Interchange/Runtime/Source/Nodes/Private/InterchangeNodesModule.cpp
2025-05-18 13:04:45 +08:00

37 lines
767 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "InterchangeNodesModule.h"
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
//#include "InterchangeManager.h"
DEFINE_LOG_CATEGORY(LogInterchangeNodes);
class FInterchangeNodesModule : public IInterchangeNodesModule
{
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
};
IMPLEMENT_MODULE(FInterchangeNodesModule, InterchangeNodes)
void FInterchangeNodesModule::StartupModule()
{
//Register anything needed to the interchange manager
//UInterchangeManager& InterchangeManager = UInterchangeManager::GetInterchangeManager();
//InterchangeManager.Register...
}
void FInterchangeNodesModule::ShutdownModule()
{
}