37 lines
767 B
C++
37 lines
767 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "InterchangeNodesModule.h"
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#include "CoreMinimal.h"
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#include "Modules/ModuleManager.h"
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//#include "InterchangeManager.h"
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DEFINE_LOG_CATEGORY(LogInterchangeNodes);
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class FInterchangeNodesModule : public IInterchangeNodesModule
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{
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/** IModuleInterface implementation */
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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};
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IMPLEMENT_MODULE(FInterchangeNodesModule, InterchangeNodes)
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void FInterchangeNodesModule::StartupModule()
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{
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//Register anything needed to the interchange manager
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//UInterchangeManager& InterchangeManager = UInterchangeManager::GetInterchangeManager();
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//InterchangeManager.Register...
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}
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void FInterchangeNodesModule::ShutdownModule()
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{
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}
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