// Copyright Epic Games, Inc. All Rights Reserved. #include "InterchangeNodesModule.h" #include "CoreMinimal.h" #include "Modules/ModuleManager.h" //#include "InterchangeManager.h" DEFINE_LOG_CATEGORY(LogInterchangeNodes); class FInterchangeNodesModule : public IInterchangeNodesModule { /** IModuleInterface implementation */ virtual void StartupModule() override; virtual void ShutdownModule() override; }; IMPLEMENT_MODULE(FInterchangeNodesModule, InterchangeNodes) void FInterchangeNodesModule::StartupModule() { //Register anything needed to the interchange manager //UInterchangeManager& InterchangeManager = UInterchangeManager::GetInterchangeManager(); //InterchangeManager.Register... } void FInterchangeNodesModule::ShutdownModule() { }