25 lines
694 B
C++
25 lines
694 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "InterchangeMaterialReferenceNode.h"
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#include "InterchangeShaderGraphNode.h"
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#include "Nodes/InterchangeBaseNodeContainer.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(InterchangeMaterialReferenceNode)
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FString UInterchangeMaterialReferenceNode::GetTypeName() const
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{
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return TEXT("MaterialReferenceNode");
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}
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bool UInterchangeMaterialReferenceNode::GetCustomContentPath(FString& AttributeValue) const
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{
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IMPLEMENT_NODE_ATTRIBUTE_GETTER(ContentPath, FString);
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}
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bool UInterchangeMaterialReferenceNode::SetCustomContentPath(const FString& AttributeValue) const
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{
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IMPLEMENT_NODE_ATTRIBUTE_SETTER_NODELEGATE(ContentPath, FString);
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}
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