// Copyright Epic Games, Inc. All Rights Reserved. #include "InterchangeMaterialReferenceNode.h" #include "InterchangeShaderGraphNode.h" #include "Nodes/InterchangeBaseNodeContainer.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(InterchangeMaterialReferenceNode) FString UInterchangeMaterialReferenceNode::GetTypeName() const { return TEXT("MaterialReferenceNode"); } bool UInterchangeMaterialReferenceNode::GetCustomContentPath(FString& AttributeValue) const { IMPLEMENT_NODE_ATTRIBUTE_GETTER(ContentPath, FString); } bool UInterchangeMaterialReferenceNode::SetCustomContentPath(const FString& AttributeValue) const { IMPLEMENT_NODE_ATTRIBUTE_SETTER_NODELEGATE(ContentPath, FString); }