33 lines
816 B
C++
33 lines
816 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "InterchangeDispatcherModule.h"
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#include "InterchangeDispatcherLog.h"
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#include "Modules/ModuleInterface.h"
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#include "Modules/ModuleManager.h"
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#define LOCTEXT_NAMESPACE "FInterchangeDispatcherModule"
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DEFINE_LOG_CATEGORY(LogInterchangeDispatcher);
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FInterchangeDispatcherModule& FInterchangeDispatcherModule::Get()
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{
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return FModuleManager::LoadModuleChecked< FInterchangeDispatcherModule >(INTERCHANGEDISPATCHER_MODULE_NAME);
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}
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bool FInterchangeDispatcherModule::IsAvailable()
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{
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return FModuleManager::Get().IsModuleLoaded(INTERCHANGEDISPATCHER_MODULE_NAME);
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}
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void FInterchangeDispatcherModule::StartupModule()
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{
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}
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IMPLEMENT_MODULE(FInterchangeDispatcherModule, InterchangeDispatcher);
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#undef LOCTEXT_NAMESPACE // "InterchangeDispatcherModule"
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