// Copyright Epic Games, Inc. All Rights Reserved. #include "InterchangeDispatcherModule.h" #include "InterchangeDispatcherLog.h" #include "Modules/ModuleInterface.h" #include "Modules/ModuleManager.h" #define LOCTEXT_NAMESPACE "FInterchangeDispatcherModule" DEFINE_LOG_CATEGORY(LogInterchangeDispatcher); FInterchangeDispatcherModule& FInterchangeDispatcherModule::Get() { return FModuleManager::LoadModuleChecked< FInterchangeDispatcherModule >(INTERCHANGEDISPATCHER_MODULE_NAME); } bool FInterchangeDispatcherModule::IsAvailable() { return FModuleManager::Get().IsModuleLoaded(INTERCHANGEDISPATCHER_MODULE_NAME); } void FInterchangeDispatcherModule::StartupModule() { } IMPLEMENT_MODULE(FInterchangeDispatcherModule, InterchangeDispatcher); #undef LOCTEXT_NAMESPACE // "InterchangeDispatcherModule"