41 lines
961 B
C#
41 lines
961 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class AlembicLibrary : ModuleRules
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{
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public AlembicLibrary(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore",
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"UnrealEd",
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"GeometryCache",
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"Imath",
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"AlembicLib",
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"MeshUtilities",
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"MaterialUtilities",
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"PropertyEditor",
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"SlateCore",
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"Slate",
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"Eigen",
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"RenderCore",
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"RHI"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"EditorFramework",
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"MeshDescription",
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"StaticMeshDescription",
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}
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);
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CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
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}
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}
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