// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AlembicLibrary : ModuleRules { public AlembicLibrary(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "UnrealEd", "GeometryCache", "Imath", "AlembicLib", "MeshUtilities", "MaterialUtilities", "PropertyEditor", "SlateCore", "Slate", "Eigen", "RenderCore", "RHI" } ); PrivateDependencyModuleNames.AddRange( new string[] { "EditorFramework", "MeshDescription", "StaticMeshDescription", } ); CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error; } }