15 lines
549 B
HLSL
15 lines
549 B
HLSL
// Copyright Epic Games, Inc. All Rights Reserved.
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int {ParameterName}_Active;
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int {ParameterName}_TemporalSampleCount;
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int {ParameterName}_TemporalSampleIndex;
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float {ParameterName}_SequenceFPS;
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void GetMRQInfo_{ParameterName}(out bool bActive, out int TemporalSampleCount, out int TemporalSampleIndex, out float SequenceFPS)
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{
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bActive = {ParameterName}_Active != 0;
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TemporalSampleCount = {ParameterName}_TemporalSampleCount;
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TemporalSampleIndex = {ParameterName}_TemporalSampleIndex;
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SequenceFPS = {ParameterName}_SequenceFPS;
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}
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