Files
UnrealEngine/Engine/Plugins/FX/NiagaraMRQ/Shaders/Private/NiagaraDataInterfaceMRQ.ush
2025-05-18 13:04:45 +08:00

15 lines
549 B
HLSL

// Copyright Epic Games, Inc. All Rights Reserved.
int {ParameterName}_Active;
int {ParameterName}_TemporalSampleCount;
int {ParameterName}_TemporalSampleIndex;
float {ParameterName}_SequenceFPS;
void GetMRQInfo_{ParameterName}(out bool bActive, out int TemporalSampleCount, out int TemporalSampleIndex, out float SequenceFPS)
{
bActive = {ParameterName}_Active != 0;
TemporalSampleCount = {ParameterName}_TemporalSampleCount;
TemporalSampleIndex = {ParameterName}_TemporalSampleIndex;
SequenceFPS = {ParameterName}_SequenceFPS;
}