// Copyright Epic Games, Inc. All Rights Reserved. int {ParameterName}_Active; int {ParameterName}_TemporalSampleCount; int {ParameterName}_TemporalSampleIndex; float {ParameterName}_SequenceFPS; void GetMRQInfo_{ParameterName}(out bool bActive, out int TemporalSampleCount, out int TemporalSampleIndex, out float SequenceFPS) { bActive = {ParameterName}_Active != 0; TemporalSampleCount = {ParameterName}_TemporalSampleCount; TemporalSampleIndex = {ParameterName}_TemporalSampleIndex; SequenceFPS = {ParameterName}_SequenceFPS; }