52 lines
1012 B
C#
52 lines
1012 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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using UnrealBuildTool;
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public class NiagaraEditorWidgets : ModuleRules
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{
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public NiagaraEditorWidgets(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePaths.AddRange(new string[] {
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});
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PrivateDependencyModuleNames.AddRange(new string[] {
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"NiagaraCore",
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"Niagara",
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"NiagaraEditor",
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"NiagaraBlueprintNodes",
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"Engine",
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"Core",
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"CoreUObject",
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"Slate",
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"SlateCore",
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"InputCore",
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"EditorFramework",
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"UnrealEd",
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"GraphEditor",
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"EditorStyle",
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"PropertyEditor",
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"AppFramework",
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"Projects",
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"Sequencer",
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"EditorWidgets",
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"ApplicationCore",
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"CurveEditor",
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"DesktopPlatform",
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"ToolWidgets",
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"KismetWidgets",
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"ToolMenus",
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"DataHierarchyEditor"
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});
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PrivateIncludePathModuleNames.AddRange(new string[] {
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});
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PublicDependencyModuleNames.AddRange(new string[] {
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});
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PublicIncludePathModuleNames.AddRange(new string[] {
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});
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}
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}
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