// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; public class NiagaraEditorWidgets : ModuleRules { public NiagaraEditorWidgets(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.AddRange(new string[] { }); PrivateDependencyModuleNames.AddRange(new string[] { "NiagaraCore", "Niagara", "NiagaraEditor", "NiagaraBlueprintNodes", "Engine", "Core", "CoreUObject", "Slate", "SlateCore", "InputCore", "EditorFramework", "UnrealEd", "GraphEditor", "EditorStyle", "PropertyEditor", "AppFramework", "Projects", "Sequencer", "EditorWidgets", "ApplicationCore", "CurveEditor", "DesktopPlatform", "ToolWidgets", "KismetWidgets", "ToolMenus", "DataHierarchyEditor" }); PrivateIncludePathModuleNames.AddRange(new string[] { }); PublicDependencyModuleNames.AddRange(new string[] { }); PublicIncludePathModuleNames.AddRange(new string[] { }); } }