Files
UnrealEngine/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/VPUtilities.Build.cs
2025-05-18 13:04:45 +08:00

62 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class VPUtilities : ModuleRules
{
public VPUtilities(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"AssetRegistry",
"CinematicCamera",
"CineCameraSceneCapture",
"Composure",
"Core",
"CoreUObject",
"Engine",
"GameplayTags",
"TimeManagement",
"UMG",
"VPBookmark",
"VPSettings"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"ApplicationCore",
"Projects",
"Renderer",
"RenderCore",
"RHI",
"Slate",
"SlateCore",
"ConcertClient",
"VPRoles"
}
);
if (Target.Type == TargetType.Editor)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Blutility",
"EditorFramework",
"LevelEditor",
"UMGEditor",
"UnrealEd",
"ViewportInteraction",
"VPBookmarkEditor",
"VREditor",
}
);
}
}
}