62 lines
1.0 KiB
C#
62 lines
1.0 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class VPUtilities : ModuleRules
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{
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public VPUtilities(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"AssetRegistry",
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"CinematicCamera",
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"CineCameraSceneCapture",
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"Composure",
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"Core",
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"CoreUObject",
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"Engine",
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"GameplayTags",
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"TimeManagement",
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"UMG",
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"VPBookmark",
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"VPSettings"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"ApplicationCore",
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"Projects",
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"Renderer",
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"RenderCore",
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"RHI",
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"Slate",
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"SlateCore",
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"ConcertClient",
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"VPRoles"
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}
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);
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if (Target.Type == TargetType.Editor)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Blutility",
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"EditorFramework",
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"LevelEditor",
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"UMGEditor",
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"UnrealEd",
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"ViewportInteraction",
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"VPBookmarkEditor",
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"VREditor",
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}
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);
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}
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}
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}
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