// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class VPUtilities : ModuleRules { public VPUtilities(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "AssetRegistry", "CinematicCamera", "CineCameraSceneCapture", "Composure", "Core", "CoreUObject", "Engine", "GameplayTags", "TimeManagement", "UMG", "VPBookmark", "VPSettings" } ); PrivateDependencyModuleNames.AddRange( new string[] { "ApplicationCore", "Projects", "Renderer", "RenderCore", "RHI", "Slate", "SlateCore", "ConcertClient", "VPRoles" } ); if (Target.Type == TargetType.Editor) { PrivateDependencyModuleNames.AddRange( new string[] { "Blutility", "EditorFramework", "LevelEditor", "UMGEditor", "UnrealEd", "ViewportInteraction", "VPBookmarkEditor", "VREditor", } ); } } }