16 lines
411 B
C++
16 lines
411 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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class UVirtualHeightfieldMeshComponent;
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namespace VirtualHeightfieldMesh
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{
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/** Returns true if the component has a MinMax height texture. */
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bool HasMinMaxHeightTexture(UVirtualHeightfieldMeshComponent* InComponent);
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/** Build the MinMax height texture. */
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bool BuildMinMaxHeightTexture(UVirtualHeightfieldMeshComponent* InComponent);
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};
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