// Copyright Epic Games, Inc. All Rights Reserved. #pragma once class UVirtualHeightfieldMeshComponent; namespace VirtualHeightfieldMesh { /** Returns true if the component has a MinMax height texture. */ bool HasMinMaxHeightTexture(UVirtualHeightfieldMeshComponent* InComponent); /** Build the MinMax height texture. */ bool BuildMinMaxHeightTexture(UVirtualHeightfieldMeshComponent* InComponent); };