22 lines
433 B
C++
22 lines
433 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ToolPresetSettings.h"
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#include "UObject/ObjectPtr.h"
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TObjectPtr<UToolPresetUserSettings> UToolPresetUserSettings::Instance = nullptr;
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void UToolPresetUserSettings::Initialize()
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{
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if (Instance == nullptr)
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{
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Instance = NewObject<UToolPresetUserSettings>();
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Instance->AddToRoot();
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}
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}
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UToolPresetUserSettings* UToolPresetUserSettings::Get()
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{
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return Instance;
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}
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