// Copyright Epic Games, Inc. All Rights Reserved. #include "ToolPresetSettings.h" #include "UObject/ObjectPtr.h" TObjectPtr UToolPresetUserSettings::Instance = nullptr; void UToolPresetUserSettings::Initialize() { if (Instance == nullptr) { Instance = NewObject(); Instance->AddToRoot(); } } UToolPresetUserSettings* UToolPresetUserSettings::Get() { return Instance; }