Files
UnrealEngine/Engine/Plugins/Experimental/Text3D/Source/Text3DEditor/Text3DEditor.Build.cs
2025-05-18 13:04:45 +08:00

49 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class Text3DEditor : ModuleRules
{
public Text3DEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(new string[] {
"Core",
"CoreUObject",
"DeveloperSettings",
"EditorFramework",
"EditorSubsystem",
"Engine",
"FreeType2",
"InputCore",
"Projects",
"PropertyEditor",
"SlateCore",
"Slate",
"Text3D",
"ToolMenus",
"UnrealEd",
});
if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows))
{
PrivateDependencyModuleNames.Add("DirectX");
PublicAdditionalLibraries.AddRange(new string[] {
Path.Combine(Target.WindowsPlatform.DirectXLibDir, "dwrite.lib")
});
}
// Needed for FreeType/Font functionality
AddEngineThirdPartyPrivateStaticDependencies(Target,
"zlib",
"UElibPNG"
);
if (Target.Platform == UnrealTargetPlatform.Mac)
{
PublicFrameworks.AddRange(new string[] { "Foundation", "CoreText", "ApplicationServices"});
}
}
}