// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; public class Text3DEditor : ModuleRules { public Text3DEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "DeveloperSettings", "EditorFramework", "EditorSubsystem", "Engine", "FreeType2", "InputCore", "Projects", "PropertyEditor", "SlateCore", "Slate", "Text3D", "ToolMenus", "UnrealEd", }); if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows)) { PrivateDependencyModuleNames.Add("DirectX"); PublicAdditionalLibraries.AddRange(new string[] { Path.Combine(Target.WindowsPlatform.DirectXLibDir, "dwrite.lib") }); } // Needed for FreeType/Font functionality AddEngineThirdPartyPrivateStaticDependencies(Target, "zlib", "UElibPNG" ); if (Target.Platform == UnrealTargetPlatform.Mac) { PublicFrameworks.AddRange(new string[] { "Foundation", "CoreText", "ApplicationServices"}); } } }