Files
UnrealEngine/Engine/Plugins/Experimental/StateGraph/Source/StateGraphManager/StateGraphManager.Build.cs
2025-05-18 13:04:45 +08:00

20 lines
379 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class StateGraphManager : ModuleRules
{
public StateGraphManager(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(new string[] {
"Core",
"Engine",
"StateGraph"
});
PrivateDependencyModuleNames.AddRange(new string[] {
"CoreUObject"
});
}
}