// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class StateGraphManager : ModuleRules { public StateGraphManager(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange(new string[] { "Core", "Engine", "StateGraph" }); PrivateDependencyModuleNames.AddRange(new string[] { "CoreUObject" }); } }