Files
UnrealEngine/Engine/Plugins/Experimental/SkeletalReduction/Source/SkeletalMeshReduction.Build.cs
2025-05-18 13:04:45 +08:00

71 lines
2.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class SkeletalMeshReduction : ModuleRules
{
public SkeletalMeshReduction(ReadOnlyTargetRules Target) : base(Target)
{
StaticAnalyzerDisabledCheckers.Add("core.uninitialized.ArraySubscript");
// For boost:: and TBB:: code
//CppCompileWarningSettings.UndefinedIdentifierWarningLevel = WarningLevel.Off;
//bUseRTTI = true;
/*
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
*/
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"InputCore",
"UnrealEd",
"RawMesh",
"MeshUtilities",
"MaterialUtilities",
"PropertyEditor",
"SlateCore",
"Slate",
"RenderCore",
"RHI",
"QuadricMeshReduction",
"SkeletalMeshUtilitiesCommon"
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"EditorFramework",
"AnimationBlueprintLibrary",
"MeshBoneReduction",
"ClothingSystemRuntimeCommon"
// ... add private dependencies that you statically link with here ...
// QuadricMeshReduction is only for testing
}
);
/*
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
*/
}
}
}