71 lines
2.1 KiB
C#
71 lines
2.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class SkeletalMeshReduction : ModuleRules
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{
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public SkeletalMeshReduction(ReadOnlyTargetRules Target) : base(Target)
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{
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StaticAnalyzerDisabledCheckers.Add("core.uninitialized.ArraySubscript");
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// For boost:: and TBB:: code
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//CppCompileWarningSettings.UndefinedIdentifierWarningLevel = WarningLevel.Off;
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//bUseRTTI = true;
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/*
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PublicIncludePaths.AddRange(
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new string[] {
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// ... add public include paths required here ...
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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// ... add other private include paths required here ...
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}
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);
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*/
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore",
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"UnrealEd",
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"RawMesh",
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"MeshUtilities",
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"MaterialUtilities",
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"PropertyEditor",
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"SlateCore",
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"Slate",
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"RenderCore",
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"RHI",
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"QuadricMeshReduction",
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"SkeletalMeshUtilitiesCommon"
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// ... add other public dependencies that you statically link with here ...
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"EditorFramework",
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"AnimationBlueprintLibrary",
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"MeshBoneReduction",
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"ClothingSystemRuntimeCommon"
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// ... add private dependencies that you statically link with here ...
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// QuadricMeshReduction is only for testing
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}
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);
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/*
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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// ... add any modules that your module loads dynamically here ...
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}
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);
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*/
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}
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}
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}
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