// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class SkeletalMeshReduction : ModuleRules { public SkeletalMeshReduction(ReadOnlyTargetRules Target) : base(Target) { StaticAnalyzerDisabledCheckers.Add("core.uninitialized.ArraySubscript"); // For boost:: and TBB:: code //CppCompileWarningSettings.UndefinedIdentifierWarningLevel = WarningLevel.Off; //bUseRTTI = true; /* PublicIncludePaths.AddRange( new string[] { // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { // ... add other private include paths required here ... } ); */ PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "UnrealEd", "RawMesh", "MeshUtilities", "MaterialUtilities", "PropertyEditor", "SlateCore", "Slate", "RenderCore", "RHI", "QuadricMeshReduction", "SkeletalMeshUtilitiesCommon" // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "EditorFramework", "AnimationBlueprintLibrary", "MeshBoneReduction", "ClothingSystemRuntimeCommon" // ... add private dependencies that you statically link with here ... // QuadricMeshReduction is only for testing } ); /* DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); */ } } }