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UnrealEngine/Engine/Plugins/Experimental/SerializationUtils/Source/XmlSerialization/Public/XmlSerializationDefines.h
2025-05-18 13:04:45 +08:00

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520 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
/** These flags determine the encoding of input data for XML document. */
enum class EXmlSerializationEncoding
{
/** UTF8 encoding */
Utf8,
/** Little-endian UTF16 */
Utf16_Le,
/** Big-endian UTF16 */
Utf16_Be,
/** UTF16 with native endianness */
Utf16,
/** Little-endian UTF32 */
Utf32_Le,
/** Big-endian UTF32 */
Utf32_Be,
/** UTF32 with native endianness */
Utf32,
/** The same encoding wchar_t has (either UTF16 or UTF32) */
WChar,
};