23 lines
492 B
C++
23 lines
492 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "K2Node.h"
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namespace UE::SceneState::Graph
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{
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struct FTransitionOptionalPinManager : FOptionalPinManager
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{
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//~ Begin FOptionalPinManager
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virtual void PostInitNewPin(UEdGraphPin* InPin
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, FOptionalPinFromProperty& InRecord
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, int32 InArrayIndex
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, FProperty* InProperty
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, uint8* InPropertyAddress
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, uint8* InDefaultPropertyAddress) const override;
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//~ End FOptionalPinManager
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};
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} // UE::SceneState::Graph
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