Files
UnrealEngine/Engine/Plugins/Experimental/SceneState/Source/SceneStateTransitionGraph/Private/SceneStateTransitionOptionalPinManager.h
2025-05-18 13:04:45 +08:00

23 lines
492 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "K2Node.h"
namespace UE::SceneState::Graph
{
struct FTransitionOptionalPinManager : FOptionalPinManager
{
//~ Begin FOptionalPinManager
virtual void PostInitNewPin(UEdGraphPin* InPin
, FOptionalPinFromProperty& InRecord
, int32 InArrayIndex
, FProperty* InProperty
, uint8* InPropertyAddress
, uint8* InDefaultPropertyAddress) const override;
//~ End FOptionalPinManager
};
} // UE::SceneState::Graph