// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "K2Node.h" namespace UE::SceneState::Graph { struct FTransitionOptionalPinManager : FOptionalPinManager { //~ Begin FOptionalPinManager virtual void PostInitNewPin(UEdGraphPin* InPin , FOptionalPinFromProperty& InRecord , int32 InArrayIndex , FProperty* InProperty , uint8* InPropertyAddress , uint8* InDefaultPropertyAddress) const override; //~ End FOptionalPinManager }; } // UE::SceneState::Graph