Files
UnrealEngine/Engine/Plugins/Experimental/SceneState/Source/SceneStateMachineEditor/SceneStateMachineEditor.Build.cs
2025-05-18 13:04:45 +08:00

37 lines
915 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SceneStateMachineEditor : ModuleRules
{
public SceneStateMachineEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"SceneStateMachineGraph",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"GraphEditor",
"Projects",
"PropertyEditor",
"SceneState",
"SceneStateTransitionGraph",
"Slate",
"SlateCore",
"ToolMenus",
"UnrealEd",
}
);
}
}