// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class SceneStateMachineEditor : ModuleRules { public SceneStateMachineEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "SceneStateMachineGraph", } ); PrivateDependencyModuleNames.AddRange( new string[] { "GraphEditor", "Projects", "PropertyEditor", "SceneState", "SceneStateTransitionGraph", "Slate", "SlateCore", "ToolMenus", "UnrealEd", } ); } }