Files
UnrealEngine/Engine/Plugins/Experimental/SceneState/Source/SceneStateBlueprint/Public/SceneStateTaskBlueprint.h
2025-05-18 13:04:45 +08:00

19 lines
609 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Engine/Blueprint.h"
#include "SceneStateTaskBlueprint.generated.h"
UCLASS(MinimalAPI, DisplayName="Motion Design Scene State Task Blueprint")
class USceneStateTaskBlueprint : public UBlueprint
{
GENERATED_BODY()
//~ Begin UBlueprint
virtual UClass* GetBlueprintClass() const override;
virtual void GetReparentingRules(TSet<const UClass*>& OutAllowedChildrenOfClasses, TSet<const UClass*>& OutDisallowedChildrenOfClasses) const override;
virtual bool SupportedByDefaultBlueprintFactory() const override;
//~ End UBlueprint
};