19 lines
609 B
C++
19 lines
609 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "Engine/Blueprint.h"
|
|
#include "SceneStateTaskBlueprint.generated.h"
|
|
|
|
UCLASS(MinimalAPI, DisplayName="Motion Design Scene State Task Blueprint")
|
|
class USceneStateTaskBlueprint : public UBlueprint
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
//~ Begin UBlueprint
|
|
virtual UClass* GetBlueprintClass() const override;
|
|
virtual void GetReparentingRules(TSet<const UClass*>& OutAllowedChildrenOfClasses, TSet<const UClass*>& OutDisallowedChildrenOfClasses) const override;
|
|
virtual bool SupportedByDefaultBlueprintFactory() const override;
|
|
//~ End UBlueprint
|
|
};
|