// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Engine/Blueprint.h" #include "SceneStateTaskBlueprint.generated.h" UCLASS(MinimalAPI, DisplayName="Motion Design Scene State Task Blueprint") class USceneStateTaskBlueprint : public UBlueprint { GENERATED_BODY() //~ Begin UBlueprint virtual UClass* GetBlueprintClass() const override; virtual void GetReparentingRules(TSet& OutAllowedChildrenOfClasses, TSet& OutDisallowedChildrenOfClasses) const override; virtual bool SupportedByDefaultBlueprintFactory() const override; //~ End UBlueprint };