20 lines
595 B
C++
20 lines
595 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SceneStateTaskBlueprint.h"
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#include "Tasks/SceneStateTaskGeneratedClass.h"
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UClass* USceneStateTaskBlueprint::GetBlueprintClass() const
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{
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return USceneStateTaskGeneratedClass::StaticClass();
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}
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void USceneStateTaskBlueprint::GetReparentingRules(TSet<const UClass*>& OutAllowedChildrenOfClasses, TSet<const UClass*>& OutDisallowedChildrenOfClasses) const
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{
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OutAllowedChildrenOfClasses.Add(USceneStateTaskGeneratedClass::StaticClass());
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}
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bool USceneStateTaskBlueprint::SupportedByDefaultBlueprintFactory() const
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{
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return false;
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}
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