// Copyright Epic Games, Inc. All Rights Reserved. #include "SceneStateTaskBlueprint.h" #include "Tasks/SceneStateTaskGeneratedClass.h" UClass* USceneStateTaskBlueprint::GetBlueprintClass() const { return USceneStateTaskGeneratedClass::StaticClass(); } void USceneStateTaskBlueprint::GetReparentingRules(TSet& OutAllowedChildrenOfClasses, TSet& OutDisallowedChildrenOfClasses) const { OutAllowedChildrenOfClasses.Add(USceneStateTaskGeneratedClass::StaticClass()); } bool USceneStateTaskBlueprint::SupportedByDefaultBlueprintFactory() const { return false; }