13 lines
353 B
C++
13 lines
353 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SceneStateBlueprintExtension.h"
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#include "SceneStateBlueprint.h"
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void USceneStateBlueprintExtension::GetAllGraphs(TArray<UEdGraph*>& OutGraphs) const
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{
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if (USceneStateBlueprint* Blueprint = Cast<USceneStateBlueprint>(GetOuter()))
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{
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OutGraphs.Append(Blueprint->StateMachineGraphs);
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}
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}
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