// Copyright Epic Games, Inc. All Rights Reserved. #include "SceneStateBlueprintExtension.h" #include "SceneStateBlueprint.h" void USceneStateBlueprintExtension::GetAllGraphs(TArray& OutGraphs) const { if (USceneStateBlueprint* Blueprint = Cast(GetOuter())) { OutGraphs.Append(Blueprint->StateMachineGraphs); } }