Files
UnrealEngine/Engine/Plugins/Experimental/RuntimeTelemetry/Source/Private/RuntimeTelemetryModule.cpp
2025-05-18 13:04:45 +08:00

25 lines
570 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "RuntimeTelemetryModule.h"
#include "RuntimeTelemetry.h"
#include "StudioTelemetry.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_MODULE(FRuntimeTelemetryModule, RuntimeTelemetry);
void FRuntimeTelemetryModule::StartupModule()
{
#if !UE_BUILD_SHIPPING
FStudioTelemetry::Get().StartSession();
FRuntimeTelemetry::Get().StartSession();
#endif
}
void FRuntimeTelemetryModule::ShutdownModule()
{
#if !UE_BUILD_SHIPPING
FRuntimeTelemetry::Get().EndSession();
FStudioTelemetry::Get().EndSession();
#endif
}