// Copyright Epic Games, Inc. All Rights Reserved. #include "RuntimeTelemetryModule.h" #include "RuntimeTelemetry.h" #include "StudioTelemetry.h" #include "Modules/ModuleManager.h" IMPLEMENT_MODULE(FRuntimeTelemetryModule, RuntimeTelemetry); void FRuntimeTelemetryModule::StartupModule() { #if !UE_BUILD_SHIPPING FStudioTelemetry::Get().StartSession(); FRuntimeTelemetry::Get().StartSession(); #endif } void FRuntimeTelemetryModule::ShutdownModule() { #if !UE_BUILD_SHIPPING FRuntimeTelemetry::Get().EndSession(); FStudioTelemetry::Get().EndSession(); #endif }