Files
UnrealEngine/Engine/Plugins/Experimental/RenderGrid/Source/RenderGridEditor/RenderGridEditor.Build.cs
2025-05-18 13:04:45 +08:00

47 lines
869 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class RenderGridEditor : ModuleRules
{
public RenderGridEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
//PCHUsage = PCHUsageMode.NoPCHs;
//bUseUnity = false;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"RemoteControl",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AppFramework",
"AssetDefinition",
"DesktopPlatform",
"EditorStyle",
"GraphEditor",
"InputCore",
"Kismet",
"LevelSequence",
"MovieRenderPipelineCore",
"MovieScene",
"Projects",
"PropertyEditor",
"RenderGrid",
"RenderGridDeveloper",
"Slate",
"SlateCore",
"ToolMenus",
"UnrealEd",
}
);
}
}