// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class RenderGridEditor : ModuleRules { public RenderGridEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; //PCHUsage = PCHUsageMode.NoPCHs; //bUseUnity = false; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "RemoteControl", } ); PrivateDependencyModuleNames.AddRange( new string[] { "AppFramework", "AssetDefinition", "DesktopPlatform", "EditorStyle", "GraphEditor", "InputCore", "Kismet", "LevelSequence", "MovieRenderPipelineCore", "MovieScene", "Projects", "PropertyEditor", "RenderGrid", "RenderGridDeveloper", "Slate", "SlateCore", "ToolMenus", "UnrealEd", } ); } }