Files
UnrealEngine/Engine/Plugins/Experimental/RemoteSession/Source/RemoteSessionEditor/RemoteSessionEditor.Build.cs
2025-05-18 13:04:45 +08:00

40 lines
707 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class RemoteSessionEditor : ModuleRules
{
public RemoteSessionEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"RemoteSession",
"FieldNotification",
"UMG",
"UMGEditor",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AssetRegistry",
"EditorFramework",
"Engine",
"LevelEditor",
"MediaIOCore",
"RenderCore",
"Slate",
"SlateCore",
"UnrealEd",
"WorkspaceMenuStructure",
}
);
}
}