// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class RemoteSessionEditor : ModuleRules { public RemoteSessionEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "RemoteSession", "FieldNotification", "UMG", "UMGEditor", } ); PrivateDependencyModuleNames.AddRange( new string[] { "AssetRegistry", "EditorFramework", "Engine", "LevelEditor", "MediaIOCore", "RenderCore", "Slate", "SlateCore", "UnrealEd", "WorkspaceMenuStructure", } ); } }