Files
UnrealEngine/Engine/Plugins/Experimental/RemoteControlComponents/Source/RemoteControlComponentsEditor/RemoteControlComponentsEditor.Build.cs
2025-05-18 13:04:45 +08:00

27 lines
702 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class RemoteControlComponentsEditor : ModuleRules
{
public RemoteControlComponentsEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"EditorSubsystem",
"Projects",
"RemoteControl",
"RemoteControlComponents",
"Slate",
"SlateCore",
"UnrealEd"
}
);
}
}