// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class RemoteControlComponentsEditor : ModuleRules { public RemoteControlComponentsEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "EditorSubsystem", "Projects", "RemoteControl", "RemoteControlComponents", "Slate", "SlateCore", "UnrealEd" } ); } }